Ananse
チームメンバー
人 | 役割 |
---|---|
Walter Bannerman | engine programmer |
参加回数
Version | トーナメント | 参加者 | 得点 | 試合数 |
---|---|---|---|---|
チェス, 1997, パリ | 34 | 0.0 | 11 | |
チェス, 1996, ジャカルタ | 27 | 1.0 | 11 | |
Ananse 2.0 | チェス, 1995, パーダーボルン | 34 | 0.0 | 11 |
チェス, 1992, ロンドン | 7 | 0.0 | 7 |
Description
Description given in 1997:200K code, 62K data. Basic alpha-beta search with several special routines providing a 'human touch'. Plays very much like a human player, even in the middle game. Search depth : 6 to 15 ply. No hash tables.
Best tournament results : 2 and a half points at Aegon 93 and 2 points at Aegon 94, plus several misses in Jakarta '96 (due to bugs) and a good game against Fritz 4. The current version is the best ever. Many improvements with the help of participants in Geneva the last 2 human tournaments in Geneva, where Ananse was the only participating program.