Ananse
团队成员
人 | 职位 |
---|---|
Walter Bannerman | engine programmer |
参赛
Version | 赛 | 参赛者 | 得分 | 对局 |
---|---|---|---|---|
国际象棋, 1997, 巴黎 | 34 | 0.0 | 11 | |
国际象棋, 1996, Jakarta | 27 | 1.0 | 11 | |
Ananse 2.0 | 国际象棋, 1995, Paderborn | 34 | 0.0 | 11 |
国际象棋, 1992, 伦敦 | 7 | 0.0 | 7 |
介绍
介绍来源于 1997:200K code, 62K data. Basic alpha-beta search with several special routines providing a 'human touch'. Plays very much like a human player, even in the middle game. Search depth : 6 to 15 ply. No hash tables.
Best tournament results : 2 and a half points at Aegon 93 and 2 points at Aegon 94, plus several misses in Jakarta '96 (due to bugs) and a good game against Fritz 4. The current version is the best ever. Many improvements with the help of participants in Geneva the last 2 human tournaments in Geneva, where Ananse was the only participating program.