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电脑棋类程序竞赛:国际象棋,围棋,以及其它
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GromitChess

团队成员

职位
Frank Schneiderengine programmer
Kai Skibbeengine programmer

参赛

Version头衔参赛者得分对局
国际象棋, 2001, MaastrichtAmateur World Microcomputer Chess Champion185.59
国际象棋 (Blitz), 2001, Maastricht144.59
国际象棋, 1999, Paderborn304.07
Gromit国际象棋, 1995, Paderborn344.011

介绍

介绍来源于 1999:

GromitChess is a C++-program, developed in a Linux-environment (Emacs, gcc). It searches about 25000 to 50000 nodes per second on a K6/200 and tries to be intelligent rather than fast. Attacktables are the primary datastructure (16 bit for every square and player; bit n is set if piece n attacks the square). The search uses iterative deepening, PVS, transpositiontables, killer- and historyheuristic, nullmove (R=2), about 10 chess-specific extensions and some pruning heuristics. The quiescence uses a static exchange evaluator and includes some checks and other threatening moves. Parts of the evaluation are initialized at the root but most of the work is done at the leafnodes. You can find more information and executables in the WWW

链接

http://hobblefrank.homepage.t-online.de/AnacondaChess/index.htm